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iOS Casual Game

Panda Wonderland

A tile-matching puzzle game featuring adorable animal characters, daily challenges, leaderboards, and a full monetization system — designed and shipped on the App Store

Timeline Apr 2025 — Jan 2026
Role UI/UX Designer
Team StarwardStarward Game Studios
Tools Figma, Photoshop, Unity

Panda Wonderland is a casual tile-matching puzzle game where players tap and match adorable animal tiles to clear boards across multiple game modes. The project involved designing a complete UI system — from home screens and gameplay HUD to leaderboards, shop, daily tasks, and monetization flows.

Panda Bear Bunny Frog Koala Penguin Cat
01

Game Modes & Gameplay

Panda Wonderland offers four distinct play modes — each designed for a different type of player engagement, from competitive daily races to relaxed practice sessions. Players tap tiles to collect them into the bottom tray — match 3 of the same animal to eliminate them. Power-up skills like undo, shuffle, and search help players navigate tricky boards.

Daily Challenge

Compete on the global leaderboard every day with a fresh random board. Top the board to win diamonds and loot boxes.

🎯

Campaign Mode

Progress through themed levels with increasing difficulty, unlocking new character avatars as rewards along the way.

👶

Practice & Kids Mode

Unlimited energy practice zone and a kid-friendly mode with simpler boards and no competitive pressure.

02

UI Redesign

The game went through a comprehensive visual redesign to improve clarity, hierarchy, and delight. Every major screen was reworked — from gameplay UI to the home page, settlement, leaderboard, and daily tasks.

Gameplay UI

Redesigned the in-game interface with clearer tile visuals, improved skill bar layout, and a more polished board presentation.

Before
Gameplay — Before
After
Gameplay — After
After
Gameplay — After variant

Home Screen

Reorganized the home screen with clearer mode entry points, better visual hierarchy for game modes, and a more inviting bamboo forest backdrop.

Before
Home — Before
After
Home — After

Victory Settlement

Streamlined the win screen with a cleaner reward display, prominent ad-skip option, and better celebration visuals.

Before
Settlement — Before
After
Settlement — After

Leaderboard

Redesigned the leaderboard with tabbed navigation (Daily Challenge / Stars Ranking), friends filter, and a more readable ranking card layout with medal badges.

Before
Leaderboard — Before
After
Leaderboard — After

Daily Tasks

Redesigned task cards with progress bars, claim/go action buttons, and clearer reward icons to drive daily engagement loops.

Before
Daily Tasks — Before
After
Daily Tasks — After
03

More Screens

Additional screens covering the full game experience — from the in-app shop and campaign level select to navigation, backpack inventory, settings, and ad-removal purchase flow.

In-App Shop Campaign Mode level select Navigation — Daily Challenge Backpack inventory Settings Remove Ads purchase Settlement — reward variant
Panda Wonderland — device mockups
04

Team Collaboration

As the sole UI/UX designer on a two-person team, I served as the bridge between product vision and technical execution. I worked closely with the founder to translate business goals and feature requests into concrete design specs — iterating on wireframes and high-fidelity mockups until every detail was aligned.

On the development side, I maintained ongoing communication with the Unity engineer to ensure pixel-accurate implementation. This included preparing detailed annotation documents covering spacing, color values, interaction states, and animation timing — then reviewing each build in Unity to catch discrepancies before release. The tight feedback loop between design and development was key to shipping a polished product on a lean team.

05

Design Highlights

  • Character-driven UI — Cute animal mascots (panda, bear, bunny, frog, cat) appear across all UI elements, creating a cohesive and emotionally engaging visual language.
  • Monetization-aware design — Balanced ad placement and in-app purchases with clear value propositions (energy packs, diamond bundles, ad-skip subscriptions) without disrupting gameplay flow.
  • Engagement loops — Daily challenges with leaderboard competition, daily tasks with diamond rewards, and campaign progression with avatar unlocks to drive retention.
  • Before/After iteration — Every major screen went through visual redesign cycles based on user testing, improving information hierarchy, readability, and visual polish.
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